The spiritual successor to MeNic Games' BalanCity, Tinytopia is a lighthearted and charming city-building experience. "Building" up to the game's August 30 release date, Mastiff has also released a new Tinytopia trailer to enjoy! Tinytopia will be available for purchase on Steam, the Epic Games Store, Microsoft Store, and GOG.com for $14.99 across all major territories. 30, 2021, for Windows PC and Mac with Linux support coming post-launch. 12, 2021 – Video game publisher Mastiff, in partnership with indie developer MeNic Games, today announced Tinytopia, a playful take on the city-builder genre, will be released on Aug. It’s a clunky bug, but not a serious one.Charming Toy City-builder Tinytopia Launches August 30 for Windows PC, Mac & Linux Digital download available through Steam, the Epic Games Store, Microsoft Store, and GOG.com I figured a workaround where I could click on the object first, then click the move icon, and then go back to the object. I could click the move icon, then it would deselect before I could grab and move an object. Occasionally I was unable to select anything to move it. The second issue came up on the final level. You also cannot change the height of them, meaning you’ll end up with some eye-twitchingly uneven spots in any build involving these blocks. You can destroy them, but that’s hardly the point. Unlike every other placeable object in the game, these can’t be moved once dropped. There are foundations that you can place that amount to large solid blocks to create flat surfaces on which to build. I did run into two other hiccups with Tinytopia, and both of them are pretty minor. Those $100,000 obelisks? Yeah, not so much. In fact, I managed to max out the happiness to 100% several times just by throwing around statues like they were candy. Dropping the basic safety services into the area immediately raises their happiness, but slamming down tons of $5000 statues everywhere will drive living conditions through the roof. That last bit is far too easy to manipulate. Happiness is a combination of fire and police safety, a job to work, medical care, and the overall aesthetics of the area. Each level has something that’ll at least slow you down, though I didn’t encounter anything that’d stop me. In Hawaii, underneath a massive active volcano, your challenge is both density and the fact that tall buildings are easy to knock down and set on fire. Population density is the challenge when you are building on an oil derrick pad, moreso when trying to do so on the pedal of a bike. Unless you cheat and look at the blueprint list, it’s sometimes about discovering just what it takes to build the next thing. The financials, however, are not the challenge. Frankly, as long as you don’t fritter away all of your cash up front, the financial engine will spin up quickly enough, leaving you with enough money to build whatever you need. There’s hardly any challenge here!” - I know I did. Just be careful when you place them as they get a little wiggly while they snap into their next form!Īs you work through levels you might say to yourself “Wow, this is pretty easy. Condos, finance offices, stores, and everything in between can be upgraded this way, with a few secrets to discover (unless you look in the blueprint menu, ya filthy cheater!), such as the twisted office. Placing a house next to that house bumps it to level two, and placing four in a grid can upgrade them to level three. A simple house can have four people living in it, and it’ll generate a certain amount of tax revenue. Everything you place in the world has an upgrade path. The hook of Tinytopia, beyond the excellent tilt-shift photograph look that is immediately reminiscent of LEGO blocks or a model train set, is the upgrade system.
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