In Eu4, the example given, ships can be captured because it was a core part of naval warfare at the time, a system that tries to simulate historical ship combat would have to include it. I have also seen plenty of Science fiction that specifically regards boarding as impossible. However, it is not realistic or historically accurate, which is what i was pointing out. I am not suggesting it is not Science Fiction to have shipboarding, i am aware of plenty of games, movies and literature that have it. I can see a slight expansion of the current system, possibly the ability to recover Alloys or events that give information on enemy fleet movements, but that isnt a high priority and would fit more with an espionage DLC if we ever get one. Any ships "captured" would be more the wrecks, recovered to be studied for information on the technology contained that is represented fine by the debris system.Ī more extensive system would just be complicated without adding much to the game, and potentially create balance issues with snowballing. In Stellaris, where guns are far bigger and more powerful than the modern day, and battles take place over much larger distances, attempting to board a ship in combat would be crazy. By WW2, very few ships were captured and they were generally mostly wrecked ships recovered for technological study, they were not used in combat. As time of writing (patch 3.6.1) the AI doesn't build shield hardeners so focus on penetration weapons, fallen empires are weak to Hybrid-Battleships and Artillery-Battleships.Capturing ships works in Eu4 because it was a timeframe when boarding actions were common and a major part of war throughout the entire period. IF YOU ARE FIGHTING FALLEN EMPIRES: 2:1 Battleships to Cruisers or even more Battleships. S-Slots: 6 Autocannons (or 6 Disruptors if the enemy doesn't have Shield Hardeners)Įxtra Notes: These hurt battleships a lot, even against XL weapons enough usually gets through and destroys every battleship in its path, against hybrid-battleships you slightly lose but it's closeġ:2 Battleships to Cruisers if the enemy has a decent amount of battleships (~40% or more of enemy fleet size is battleships)ġ:1 Battleships to Cruisers if the enemy has low amount of battleships (lower than ~40% of enemy fleet size is battleships) Sections: Volley Bow, Torpedo Core, Gunship SternĪrmor/Shields: 4 Armor - 4 Shield (If you don't have enough energy replace some shields with armor)Ī-Slots: 3 Shield Hardeners (or Afterburners if fighting Artillery-Battleships) Techs needed: Cruisers, Torpedos, Autocannons, Shield Hardeners (optional: Afterburners) Weaknesses: Slightly loses against Hybrid Battleships and Ship-of-the-Line Cruisers Strengths: Hard wins against Artillery Battleships IF THE ENEMY DOESN'T HAVE SHIELD/ARMOR HARDENERS: IF THE ENEMY HAS SHIELD/ARMOR HARDENERS (do this if you don't know and want to be safe):Ĭhange Section: Broadside Stern -> Artillery SternĮxtra Notes: The giga cannon and artillery are used to break shields so strike craft and torpedos that were being stopped by shield hardeners can get through. Sections: Spinal Mount Bow, Carrier Core, Broadside Stern (Artillery Stern if enemy has shield hardness)Īrmor/Shields: 3 Armor - 3 Shield (If you don't have enough energy replace some shields with armor)Ī-Slots: 3 Shield Hardeners (2 Shield Hardeners if you're using Artillery Stern) Required Components: Artillery Computer (Line Computer if fighting only battleships/cruisers) Techs needed: Battleships, Megacannon (or Arc Emitter), Autocannons, Shield Hardeners (Optional: Disruptors) Weaknesses: Hard loses against Artillery Battleships Strengths: Hard wins against everything except itself and Artillery Battleships
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