Simply put, this is only calculated at the end of the game (when playing THE END card), so if you get humanity to the point of having the cooking pot and good IQ, most dishes will be cooked. This is not that hard when you get to more advanced stages. Make sure you discover farms early so they have a lot of food resources.ĭiscover the oven (investigate a burnt tree) and the cooking pot (investigate water)ĭiscover farming (in vestigate poop), animal pens (chickens or sheep), and have IQ/food/population at the level that humans make a farmhouse base. Keep humanity from starving and you'll get there easy. Sky towers are automatically built when IQ is high enough. Remember to beware churches, which can ONLY be destroyed by meteors. This is just based on IQ and discoveries. Keep advancing IQ until humans make a town center building. Using trees on grassland, expand a woodlands area to include your starter campsite. ![]() Hit a human with a thunderbolt, directly. Make sure they have enough of the resources needed. You just need to wait this one out, really, after inventing the needed techs (resourvoir, lightning rod, smelting). Have a lot of metal/glass/batteries/oil and have humans create a factory. With a higher IQ, use inspect on a volcanic tile to learn about smelting Two quakes, but one of the quakes is on a desert. Easy.Ĭreate a volcano by placing two quakes near each other.Ĭreate an oil reserve. This one took ages of tries for me to do for unclear reasons, it seems a bit weird to trigger. Rocket ships- automatically discovered after a period of good food/a lot of advanced resources being collected (aka metal, batteries).Ĭars- automatically discovered after a period of good food/a lot of advanced resources being collected (aka metal, batteries). Once they crash, they will roam the ground. Acquiring aliens involves crashing UFOs (Which appear after building a telescope) with lightning). Spacetime- found from plutonium, which is dropped by aliens after a peaceful humanity interacts with them. Lightning Rod- when humanity has high IQ (past the 120 mark), using lighting close by will help them realize 'conductive properties', granting a large IQ boost (+12) and lightning rod techĬomputer- batteries, which you get from striking a lightning rod with lightning. Medicines- herbs after a certain IQ point has been hit The next section is around ~120 IQ and beyond.Ĭurrency- gold ore (created from meteors only)Īdv. Toxic berries- toxic berries (humans will just die when eating toxic berries unless you research this)Ĭacti needles- cactus (humans will just die when facing cacti unless you research this) This lets humans create a constant source of wheat, letting you not waste your plant cards. ![]() To stop humanity from starving, getting farming (before taming generally) is key. You can create burnt trees by striking them with lighting or making them catch fire from sunlight. ![]() This is the main purpose of the sample card.Ĭooking Pot- puddles of water or gathered water (viewable in base) To get started, you'll want to use a 'sample' card on both a tree and a boulder, so that humanity can create the basic tools it needs to survive. Fire unlocks a lot of other things, while axe/pickaxe are how humans collect resources. To save a thunder card, place a tree in a desert and use a sun on it.įire, axe, and pickaxe are your most important techs by far. ![]() Easiest ways to do this- thunder on grassland. A list of tech, and what you need to play an 'investigate' card on to unlock/unlock conditions.įire- create fire anywhere on map.
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